引用本文:刘衍玲, 张小童, 刘传星, 唐蕾.亲社会视频游戏接触对中学生亲社会行为的影响:一个有调节的中介模型[J].西南大学学报(自然科学版),2019,41(6):44~50
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亲社会视频游戏接触对中学生亲社会行为的影响:一个有调节的中介模型
刘衍玲, 张小童, 刘传星, 唐蕾1,2
1. 西南大学 心理健康教育研究中心, 重庆 400715;2. 四川省教育科学研究院 德育与心理健康教育研究所, 成都 610225
摘要:
为了探究亲社会视频游戏接触对中学生亲社会行为的影响,以及心理素质和主观社会经济地位在其中所起的作用,采用游戏接触问卷、亲社会行为量表、主观社会经济地位量表和中学生心理素质量表对2 012名中学生进行了调查.结果发现:①亲社会视频游戏接触、心理素质、主观社会经济地位及亲社会行为两两间显著正相关;②心理素质在亲社会视频游戏接触与亲社会行为的关系中起部分中介作用;③主观社会经济地位调节了心理素质在亲社会视频游戏接触和亲社会行为之间的中介效应.
关键词:  亲社会视频游戏  中学生  亲社会行为  心理素质  主观社会经济地位
DOI:10.13718/j.cnki.xdzk.2019.06.007
分类号:B844
基金项目:国家社会科学基金项目(BBA140049).
The Relationship Between Prosocial Video Game Exposure and the Prosocial Behavior of Middle School Students: A Moderated Mediation Model
LIU Yan-ling, ZHANG Xiao-tong, LIU Chuan-xing, TANG Lei1,2
1. Research Center of Mental Health Education, Southwest University, Chongqing 400715, China;2. Institute of Moral Education and Mental Health Education, Sichuan Academy of Educational Sciences, Chengdu 610225, China
Abstract:
In order to explore the influence of prosocial video game exposure on the prosocial behavior of adolescents and the role of their psychological suzhi and subjective social status in it, 2012 middle school students were asked to complete video game experience questionnaire, prosocial behavior scale, subjective social status scale and middle school students' psychological suzhi scale. The results were as follows. There were significant positive correlations between any pair of the four variables. Psychological suzhi played a partly mediating role between prosocial video game exposure and prosocial behavior. Subjective social status moderated the mediating effect of psychological suzhi between prosocial video game exposure and prosocial behavior.
Key words:  prosocial video game  middle school student  prosocial behavior  psychological suzhi  subjective social status
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