WEISER M. The Computer for the 21st Century[J]. Scientific American, 1991, 265(3): 94-105. doi: 10.1038/scientificamerican0991-94
HEMMENT D. Locative arts[J]. Leonardo, 2006(4): 348-355.
CHOI E. Materializing depths: the potential of contemporary art and media[D]. Durham: University of Duke, 2016: 12.
西蒙·佩尼. 试图"平静": 普适计算, 认知主义与具身[G]//后学衡: 第2辑. 重庆: 西南师范大学出版社, 2020: 80-93.
BRADLEY S. Archaeology of the voice: exploring oral history, locative media, audio walks, and sound art as site-specific displacement activities[D]. West Yorkshire: University of Huddersfield, 2016: 16.
FRODSHAM D. Mapping beyond cartography: the experimental maps of artists working with locative media[D]. Exeter: University of Exeter, 2015: 3.
MCGONIGAL J. This might be a game: ubiquitous play and performance at the turn of the twenty-first century[D]. Berkeley: University of California, 2006: 1, 2, i.
HJORTH L, SILVA A, LANSON K. The Routledge companion to mobile media art[M]. New York: Routledge, 2020.
黎杨全. 移动媒体、定位叙事与空间生产[J]. 文艺研究, 2015(12): 88-97.
黄鸣奋, 王国威. 位置叙事: 美剧《西部世界》艺术创意策略研究[J]. 艺术百家, 2017(1): 94-99. doi: 10.3969/j.issn.1003-9104.2017.01.016
黄鸣奋. 位置叙事视野中的《流浪地球》——兼论在中国科幻电影之定位[J]. 百家评论, 2019(1): 57-66.
黄鸣奋. 增强现实与位置叙事: 移动互联时代的技术、幻术和艺术[J]. 中国文艺评论, 2016(6): 55-66.
黄鸣奋. 位置批评视野中的网络文学[J]. 江苏大学学报(社会科学版), 2018(4): 1-8. doi: 10.13317/j.cnki.jdskxb.2018.038
黄鸣奋. 位置叙事学: 移动互联时代的艺术创意[M]. 北京: 中国文联出版社, 2017.
韩模永. 增强现实与空间转向——网络文学的场景书写及其审美变革[J]. 文艺理论研究, 2019(4): 33-38.
许同文. "位置即讯息": 位置媒体与城市空间的融合[J]. 新闻记者, 2018(6): 12-18.
李淼. 空间、地点与定位媒介: 移动新媒介实践中的城市空间再造[J]. 西部学刊, 2018(8): 19-21.
张昊臣. 位置媒介与城市场所: 从技术制图到城中漫步[J]. 内蒙古社会科学, 2020(2): 175-181.
张昊臣. 视差中的城市: 位置媒介与场所营造——基于3组项目的案例分析[J]. 建筑学报, 2020(5): 101-107.
金钰婷. 去地方化和再地方化: 电子地图与城市地方感研究[D]. 重庆: 西南大学, 2019.
周帅. 脱离、抵抗与回归: 基于媒介移动性的玩家身份流动研究[J]. 东南传播, 2021(3): 19-23.
曹晓静. 移动游戏: 参与性媒介新形态[J]. 新媒体研究, 2017(12): 78-79.
何鑫. 移动媒体网络游戏传播研究[D]. 沈阳: 辽宁大学, 2014.
丁肇辰. 随境游戏——一个可见可触的游戏体验[J]. 装饰, 2007(6): 24-26.
刘佩. 随境游戏的乐趣与发展趋势[J]. 中国民族博览, 2016(4): 253-254.
WEISER M, BROWN J. The coming age of calm technology[G]//DENNING P, METCALFE R. Beyond calculation: the next fifty years of computing. New York: Springer Science & Business Media, 1997: 75.
HANSEN M. Ubiquitous sensibility[G]//PACKER J, WILEY S. Communication matters: materialist approaches to media, mobility and networks. London: Routledge, 2012: 55.
URICCHIO W. Towards a new order: the algorithmic turn[EB/OL]. [2023-01-15]. https://isea-archives.siggraph.org/presentation/towards-a-new-order-the-algorithmic-turn/.
GORDON E, SILVA A. Net locality: why location matters in a networked world[M]. West Sussex: John Wiley & Sons, 2011: 2.
KITCHIN R, DODGE M. Code and the transduction of space[J]. Annals of the Association of American Geographers, 2005(1): 162-180.
FARMAN J. Objects as audience: phenomenologies of vibrant materiality in locative art[J]. Leonardo electronic almanac, 2015(1): 196-209.
COSTA B. Pigeonblog[EB/OL]. [2023-01-15]. https://nideffer.net/shaniweb/pigeonblog.php.
HIGHT J. Locative narrative, literature and form[G]//SCHAFER J, PETER G. Beyond the screen: transformations of literary structures, interfaces and genres. Bielefeld: transcript Verlag, 2010: 328.
GALLOWAY A. A brief history of the future of urban computing and locative media[D]. Ottawa: Carleton University, 2008: 234.
SHEPARD M. Sentient city: ubiquitous computing, architecture, and the future of urban space[M]. Cambridge: The MIT Press, 2011: 28.
WOOD J. Drawings over land, on water, and in the air[EB/OL]. [2023-01-08]. http://www.gpsdrawing.com/.
LEVINE P. Shadows from another place: transposed space[EB/OL]. [2023-01-16]. http://locative.articule.net/wp-content/uploads/2013/06/shadows.pdf.
DEBORD G. Introduction to a critique of urban geography[J]. Les lèvres nues, 1955(2): 1-5.
FARMAN J. Mobile interface theory: embodied space and locative media[M]. London: Routledge, 2012: 50.
MOTT I. Sound mapping[EB/OL]. (2015-09-20)[2023-01-16]. https://escuta.org/en/proj/inst/sm/intro.html.
SILVA A, HJORTH L. Playful urban spaces: a historical approach to mobile games[J]. Simulation & gaming, 2009(5): 602-625.
SILVA A. Hybrid reality and location-based gaming: redefining mobility and game spaces in urban environments[J]. Simulation & gaming, 2009(3): 404-424.
SILVA A, DELACRUZ G. Hybrid reality games reframed: potential uses in educational contexts[J]. Games and culture, 2006(3): 231-251.
BLEECKER J, KNOWLTON J. Locative media: a brief bibliography and taxonomy of GPS-enabled locative media[J]. Leonardo electronic almanac, 2006(3): 1-17.
HIGHT J. Views from above: locative narrative and the landscape[J]. Leonardo electronic almanac, 2006(7-8): 1-10.
DUGGAN M, COHEN P. New directions in radical cartography: why the map is never the territory[M]. Lanham, Maryland: Rowman & Littlefield, 2021: 213.
MICALLEG S, ROUSSEL J, SAWHNEY G. Murmur[EB/OL]. [2022-12-15]. https://orgallery.org/webprojects/hannah/murmur.html.
RUEB T. Restless: locative media as generative displacement[G]//SILVA A, SHELLER M. Mobility and locative media. London: Routledge, 2014: 251.
德勒兹, 加塔利. 资本主义与精神分裂: 千高原[M]. 姜宇辉, 译. 上海: 上海书店出版社, 2013: 8.
陆兴华, 张永胜. 法国理论: 第6卷[G]. 北京: 商务印书馆, 2016.
NOLD C. Greenwich emotion map[EB/OL]. [2022-12-15]. http://www.emotionalcartography.net/.
NOLD C. Introduction of Emotional cartography: technologies of the self[EB/OL]. [2022-12-16]. http://www.emotionalcartography.net/.
布莱恩·马苏米. 虚拟的寓言: 运动, 情感, 感觉[M]. 严蓓雯, 译. 开封: 河南大学出版社, 2012: 34.
MACDONALD G. Bodies moving and being moved: mapping affect in Christian Nold's Bio Mapping[J]. Somatechnics, 2014, 4(1): 108-132.
德勒兹. 德勒兹在万塞讷的斯宾诺莎课程(1978—1981)记录[G]//汪民安. 生产: 德勒兹与情动. 南京: 江苏人民出版社, 2016: 6.
BENFORD S, CRABTREE A, FLINTHAM M, et al. Can you see me now?[J]. ACM transactions on computer-human interaction, 2006(1): 100-133.
派翠西亚·蒂奇内托·克拉夫. 《情动转向》导论[G]// 汪民安. 生产: 德勒兹与情动. 南京: 江苏人民出版社, 2016: 74.
GEROIMENKO V. Augmented reality games I: understanding the Pokémon GO phenomenon[M]. Swizerland: Springer, 2019: 107.
EAVNS L, SAJER M. The playeur and Pokémon Go: examining the effects of locative play on spatiality and sociability[J]. Mobile media & communication, 2019, 7(2): 239-247.
斯宾诺莎. 伦理学[M]. 贺麟, 译. 北京: 商务印书馆, 1998: 98.
ASH J. Architectures of affect: anticipating and manipulating the event in processes of video game design and testing[J]. Environment and planning D: society and space, 2010, 28(4): 653-671.
SEEVINCK J. Emergence in interactive art[M]. Cham, Switzerland: Springer, 2017: 2.
约翰·霍兰. 涌现: 从混沌到有序[M]. 陈禹, 等译. 上海: 上海科学技术出版社, 2006: 1, 简介页, 2.
GOLDSTEIN J. Emergence as a construct: history and issues[J]. Emergence, 1999, 1(1): 49-72.
余伶俐. 论虚拟空间助力公共艺术的"公共性"[J]. 西南大学学报(社会科学版), 2021(6): 200-209.
HAYLES K. Embodied virtuality: or how to put bodies back into the picture[G]//MOSER M, MACLEOD D. Immersed in technology: art and virtual environments. Cambridge: The MIT Press, 1996: 4-5.
HAYLES K. Cybernetics[G]//MITCHELL W, HANSEN M. Critical terms for media studies. Chicago & London: The University of Chicago Press, 2010: 148.
WHITELAW M. Transmateriality: presence aesthetics and the media arts[G]//EKMAN U. Throughout: art and culture emerging with ubiquitous computing. Cambridge: The MIT Press, 2013: 227.
周彦华. "艺术介入"的去欧洲中心化转向与国际主义实验中的艺术介入社会[J]. 西南大学学报(社会科学版), 2023(2): 242-252.
贾兆帅. 数字青年: 大数据时代思想政治教育客体新表征透视[J]. 西南大学学报(社会科学版), 2023(3): 66-77.
鱼说[EB/OL].[2023-02-08].http://www.fishsaying.com/.
胡素情. 从动物视角看"物化"中的道家情感论[J]. 文艺理论研究, 2018(2): 161-67.
习近平. 决胜全面建成小康社会 夺取新时代中国特色社会主义伟大胜利——在中国共产党第十九次全国代表大会上的报告[M]. 北京: 人民出版社, 2017: 23.